GG Bavaria
Business Day 2026:
Program

The GG Bavaria Business Day 2026 program is designed specifically for games industry professionals, offering exclusive insights, valuable networking opportunities and inspiring sessions on current industry topics.

Here you can find the program of the day. The Business Day 2026 will take place on April 28 in the GAMEREI in Munich.

Program

What’s happening at the GG Bavaria Business Day 2026? Explore the full program, discover the sessions, speakers, and formats waiting for you, and plan your day!

Prefer to browse by format? Browse all program sessions by category and in alphabetical order of speakers:

Schedule

STAGE 1STAGE 2WORKSHOP/ROUNDTABLE ROOMPUBLISHER/INVESTOR 1:1s

9:00 – 
9:30

Arrival & Breakfast


9:30 – 10:00

Welcome Address

Games/Bavaria, including a video message by Dr. Fabian Mehring (Bavarian State Minister for Digital Affairs)


10:15 – 11:00

The Reality of Games Publishing – Panel Discussion [ENG]

Andreea Chifu (Bright Gambit), Max Kübler (Daedalic Entertainment; he/him) & Alain Milly (MICROIDS; he/him)
Moderation: Laura Peter


11:15 – 12:00

The Reality of Access to the Games Industry – Panel Discussion [ENG]

Odongo George Ahere (Weza Interactive Entertainment LTD; he/him), Laura Käppner (Søstrene Grene & Lootlings), Miroslava Moreno (PLAION GmbH; she/her) & Yumi Oishi (Rovio Entertainment; she/her)
Moderation: Laura Peter


12:15 – 13:00

Pitch Your Game!

Pythia Group, Mosh Engine, Münchner Furs, Alea Interactive, Christoph Rasulis, Victor Apostol, BBG Entertainment & Neobird

Moderation: Laura Peter


13:00 – 14:00

Lunch Break


14:00 – 14:45

The Reality of Discoverability – Panel Discussion [ENG]

Peter Bathge (GameStar / Webedia), Fabian Mario Döhla (CD PROJEKT RED), Valentine Ledour (Three Raccoons Studio; she/her) & Freyja Melhorn (BXDXO GmbH)
Moderation: Laura Peter


15:00 – 15:45

The Reality of Creative Work – Panel Discussion [ENG]

Giacomo Boni (Day4Night Studios; he/him), Emese-Anna Hoppa (Frog In a Pond) & Nicolas Samuel Lietzau-Schreiber (Dare to Dream Games; he/him)
Moderation: Laura Peter


16:00 – 16:45

The Reality of Indie Game Studios – Panel Discussion [ENG]

Lauranne Cauduro (The Game Bakers; she/her), Tobias Springer (tobspr Games; he/him), Borys Trienin (remote control productions; he/him) & David Zapfe-Wildemann (neoludic games; he/him)
Moderation: Laura Peter


16:45 – 17:00

Goodbye Address

Games/Bavaria & Dr. Thorsten Schmiege (Präsident Bayerische Landeszentrale für neue Medien (BLM))


17:00 – 20:00

Pizza Playtest


Back to room selection


9:00 –
9:30

Arrival & Breakfast


9:30 – 10:00

Welcome Address

On Stage 1


10:15 –
11:00

Crunch as Curriculum: What Game Education Teaches About Work Culture [ENG]

Prof. Marion Plank (IU Internationale Hochschule, she/her)


11:15 –
12:00

Game development – yesterday, today, tomorrow [ENG]

Ralf Adam (TigerTeam Productions; he/him)


13:00 –
14:00

Lunch Break


14:00 –
14:45

From Studio Network to Strategic Partner — A talk on how RCP approaches growth through thought leadership, trusted collaboration, and selective service offerings that create value for studios, partners, and the wider ecosystem [ENG]

Hendrik Lesser (remote control productions; he/him)


15:00 –
15:45

From Raid Lead to DAX-40 Corporate Lead: Why the Future of Work is a Multiplayer Game [ENG]

Laura Prinz (BMW Group; she/her)


16:00 –
16:45

The Beauty of the Grind: A Practical Mindset to Survive the Valley of Despair [ENG]

Julian Geheeb (Sagewing Studio) & Chris Kohler (Freelancer)


16:45 –
17:00

Goodbye Address

On Stage 1


17:00 –
20:00

Pizza Playtest


Back to room selection


9:00 –
9:30

Arrival & Breakfast


9:30 – 10:00

Welcome Address

On Stage 1


10:15 – 11:00

Understanding In-Game Engagement and Monetization: What Science Tells Us and How to Apply It – Workshop [ENG]

Prof. Dr. David Weber (FOM Hochschule für Oekonomie und Mangagement)


11:15 – 12:00

We Didn’t Know This Was a Problem: Legal Pitfalls Developers Discover Too Late – Roundtable [ENG]

Sandra Spensberger (Galion IP GmbH)


12:15 – 13:00

Game Design learnings from board game development – Workshop [ENG]

Johannes Natterer (Ironbite Games; he/him)


13:00 – 14:00

Lunch Break


14:00 – 14:45

Initiative: Fair Play – Democracy – Workshop [ENG]

Prof. Marcus Klöppel (Fair play – Democracy; he/him)


15:00 – 15:45

Social Media Hacks for Your First Game – Workshop [GER]

Steve Heng (Medien.Bayern GmbH / Start Into Media; he/him)


16:00 – 16:45

Putting Voices in Games – A Guide for Indies on a Budget – Workshop [ENG]

Lara Schmidt (Freelance Voice Actor; she/they) & Alec Shea (Alec Shea – Music / Voice / Sound; he/him)


16:45 – 17:00

Goodbye Address

On Stage 1


17:00 – 20:00

Pizza Playtest


Back to room selection


11:00 – 17:00

Publisher/Investor 1:1s

with Andreea Chifu (Bright Gambit), Max Kübler (Daedalic Entertainment; he/him) & Alain Milly (MICROIDS; he/him)

Alain Milly (Room 1):

  • 11:15 – 11:45: Spicy Sushi Games
  • 12:00 – 12:30: CRNG Games GmbH
  • 14:00 – 14:30: Number13 Media
  • 14:45 – 15:15: Actrio Studio
  • 15:30 – 16:00: BBG Entertainment GmbH
  • 16:15 – 16:45: QM Interactive

Max Kübler (Room 2):

  • 11:15 – 11:45: NeoBird
  • 12:00 – 12:30: QM Interactive 
  • 14:00 – 14:30: Distant Meadows
  • 14:45 – 15:15: Memory Forge
  • 15:30 – 16:00: Number13 Media
  • 16:15 – 16:45: Favorite Ice Cream Studios
  • 17:00 – 17:30: BBG Entertainment GmbH

Andreea Chifu (Room 3):

  • 11:15 – 11:45: Mosh Engine
  • 14:00 – 14:30: Spicy Sushi Games 

Back to room selection

Talks

Ralf Adam
Ralf Adam

Ralf Adam

Game development – yesterday, today, tomorrow


Julian Geheeb
Chris Kohler

Julian Geheeb & Chris Kohler

The Beauty of the Grind: A Practical Mindset to Survive the Valley of Despair


Hendrik Lesser

Hendrik Lesser

From Studio Network to Strategic Partner — A talk on how RCP approaches growth through thought leadership, trusted collaboration, and selective service offerings that create value for studios, partners, and the wider ecosystem


Prof. Marion Plank
Prof. Marion Plank

Prof. Marion Plank

Crunch as Curriculum: What Game Education Teaches About Work Culture


Laura Prinz
Laura Prinz

Laura Prinz

From Raid Lead to DAX-40 Corporate Lead: Why the Future of Work is a Multiplayer Game

Panels

Laura Peter

hosted by Laura Peter

Andreea Chifu
Max Kübler
Alain Milly

The Reality of Game Publishing

with Andreea Chifu (Bright Gambit), Max Kübler (Daedalic Entertainment), Alain Milly (MICROIDS)

What does publishing look like in today’s games industry? This panel explores current challenges and opportunities in game publishing – from funding and partnerships to market positioning and long-term success. Industry experts share insights into evolving publisher–developer relationships and what it takes to bring games to market in an increasingly competitive landscape.


Giacomo Boni
Emese-Anna Hoppa
Nicolas Lietzau-Schreiber
Nicolas Samuel Lietzau-Schreiber

The Reality of Creative Work in Games

with Giacomo Boni (Day4Night Studios), Emese-Anna Hoppa (Frog In a Pond) & Nicolas Samuel Lietzau-Schreiber (Dare to Dream Games)

What does it mean to work creatively in today’s games industry? This panel dives into the realities of creative roles – from game design and art to collaborative processes and studio culture. Speakers discuss how creativity can thrive under production pressure, shifting technologies, and changing player expectations.


Lauranne Cauduro
Lauranne Cauduro
Tobias Springer
Borys Trienin
David Zapfe-Wildemann

The Reality of Indie Game Studios

with Lauranne Cauduro (The Game Bakers), Tobias Springer (tobspr Games), Borys Trienin (remote control productions) & David Zapfe-Wildemann (neoludic games)

How are indie studios navigating today’s industry landscape? From funding and team structures to scaling, sustainability and creative independence – this panel highlights the challenges and opportunities indie developers face today, and how they position themselves in a saturated and fast-evolving market.


Peter Bathge
Fabian Mario Döhla
Valentine Ledour
Freyja Melhorn

The Reality of Discoverability

with Peter Bathge (GameStar / Webedia), Fabian Mario Döhla (CD PROJEKT RED), Valentine Ledour (Three Raccoons Studio) & Freyja Melhorn (BXDXO)

In a crowded market, visibility can make or break a game. This panel explores how studios and publishers approach marketing, PR, influencer relations, and editorial coverage. What strategies work today – and how are discoverability and audience engagement evolving?


Odongo George Ahere
Laura Käppner
Miroslava Moreno
Yumi Oishi

The Reality of Access to the Games Industry

with Odongo George Ahere (Weza Interactive Entertainment), Laura Käppner (Søstrene Grene & Lootlings), Miroslava Moreno (PLAION), Yumi Oishi (Rovio Entertainment)

Who gets access to the games industry – and how can we make it more inclusive? This panel focuses on barriers and opportunities for underrepresented groups, including FLINTA*, people of color, and young talents. Speakers share perspectives on creating more equitable pathways into the industry and fostering diverse talent.

Workshops & Roundtables

Steve Heng

Steve Heng

Social Media Hacks for Your First Game (GER)


Prof. Marcus Klöppel

Prof. Marcus Klöppel

Initiative: Fair Play – Democracy


Johannes Natterer

Johannes Natterer

Learnings from boardgame development


Alec Shea
Lara Schmidt

Alec Shea & Lara Schmidt

Putting Voices in Games – A Guide for Indies on a Budget


Sandra Spensberger
Sandra Spensberger

Sandra Spensberger

We Didn’t Know This Was a Problem: Legal Pitfalls Developers Discover Too Late


Prof. Dr. David Weber

Prof. Dr. David Weber

Understanding In-Game Engagement and Monetization: What Science Tells Us and How to Apply It

The program is subject to change without notice.